CAOS Language Guide

Brain Info

Brain wiring

Lobe Description

Name

Description

These are the lobes in a generation 1 creature

PERCEPTION

Inputs into concept space and is a combination of inputs from other lobes. This lobe must be lobe 0

DRIVE

Monitors drive status – contributes to decision making

SOURCE

Who stimulus came from and how strongly – contributes to attention shift

VERB

Detects verbs spoken – contributes to decision making

NOUN

Detects nouns spoken – contributes to attention shift

SENSE

General sensory inputs about the environment, myself and IT

DECISION

What to do

ATTENTION

What to attend to or seek out

SANDRABELLUM

Completely detached. Acts as a mass to which chemo-regulators can attach.



Action numbers/offsets into DECISION_LOBE & VERB_LOBE

Neurone Number

Action

The neurones for these two lobes correspond with the actions that a creature can take.

0

Quiescent, either introspective or extraspective depending on whether there is an _IT_ the creature is looking at.

1

Activate 1

2

Activate 2

3

Deactivate

4

Approach

5

Retreat

6

Get

7

Drop

8

Express Need

9

Rest

10

Travel West

11

Travel East

12

Eat

13

Hit

Drive numbers/offsets into DRIVE_LOBE

Neurone Number

Drive

The neurones for this lobe correspond with the possible drives a creature can feel.

0

PAIN

1

NEEDFORPLEASURE

2

HUNGER

3

COLDNESS

4

HOTNESS

5

TIREDNESS

6

SLEEPINESS

7

LONELINESS

8

OVERCROWDEDNESS

9

FEAR

10

BOREDOM

11

ANGER

12

SEXDRIVE,

13

INJURY

14

SUFFOCATION

15

THIRST

16

STRESS

Offsets into SENSE_LOBE

Neurone Number

Meaning

Description

These neurones are the perceptions that a creature will use to form a view of the world, and the objects within it. (i.e. General sensory data about me, my environment and IT)

0

PAT

I've been patted on head

1

SLAP

I've been slapped on bum

2

BUMPED

I've hit a wall

3

NEARWALL

I am this near to a wall

4

INVEHICLE

I am inside a vehicle

5

USERSPOKE

pointer has spoken (command)

6

CREATURESPOKE

another creature has spoken

7

MYKINDSPOKE

a creature of my species spoke

8

SOUND

an obj has emitted a sound

9

VISION

an obj has made a visible change

10

APPROACHING

IT is approaching

11

RETREATING

IT is moving away

12

ITNEARNESS

IT is this close to me

13

ITISACTIVE

IT is active1 or 2


14

ITISOBJECT

IT is a non-creature


15

ITISCREATURE

IT is a creature

16

ITISMYSIBLING

IT is my sister/brother

17

ITISMYPARENT

IT is my mother/father

18

ITISMYCHILD

IT is my son/daughter

19

ITISOPPOSITESEX

IT is a member of opposite sex and my genus

20

PUSHED

IT has pushed me

21

HIT

IT has hit me

22

SPARE4

placeholder

23

SPARE5

placeholder

24

SPARE6

placeholder

25

SPARE7

placeholder

26

SPARE8

placeholder

27

SPARE9

placeholder

28

APPROACHEDGE

I am approaching an edge

29

RETREATEDGE

I am retreating from an edge

30

FALLING

I am falling

31

IMPACT

I have hit the floor

Offsets into NOUN_LOBE, SOURCE & ATTENTION_LOBE

Neurone Number

Corresponds with…

These neurone numbers correspond to the 40 categories of object a creature can learn about - these categories are from the word list

0

SELF - 'me'

1

SYSTEM - 'hand'

2

CALL BUTTON - 'button'

3

NATURE - 'nature'

4

GOOD PLANT - 'plant'

5

CREATURE EGG - 'egg'

6

PROCESSED FOOD - 'food'

7

DRINKS AND FOUNTAINS - 'drink'

8

FOOD DISPENSER - 'dispenser'

9

IMPLEMENTS AND DEVICES - 'implement'

10

CLIFF EDGE - 'cliff edge'

11

ROTTEN FOOD - 'detritus'

12

MEDICINAL POTIONS - 'medicine'

13

TOYS - 'toy'

14

CLOUDS AND PRECIPITATION - 'weather'

15

BAD PLANT - 'badplant'

16

ANIMAL NEST - 'nest'

17

BAD BUG - 'badbug'

18

BUG - 'bug'

19

BAD CRITTER - 'badcritter'

20

CRITTER - 'critter'

21

SEEDS - 'seed'

22

LEAVES - 'leaf'

23

ROOT VEGETABLES - 'root'

24

FLOWERS - 'flower'

25

FRUIT - 'fruit'

26

VEHICLES - 'mover'

27

LIFTS AND UP/DOWN MOVERS - 'lift'

28

TEACHING DEVICES - 'computer'

29

VISUAL AIDS - 'mediabox'

30

POP-UP MESSAGE WINDOW - 'message'

31

LEFT/RIGHT MOVERS - 'leftright'

32

INCUBATORS AND EGG HATCHERS - 'incubator'

33

TELEPORTATION DEVICES - 'teleporter'

34

' '

35

HEAVY MACHINERY - 'machine'

36

NORNS - 'Norn'

37

GRENDELS - 'Grendel'

38

ETTINS - 'Ettin'

39

SHEE - 'Shee'



Creatures 2 CAOS Language Guide

Introduction

Macro Commands

Reference