CAOS Language Guide

Music and Sound Effect Commands

Macro

Description

These commands alter the in-game ambient music and also play spot effects. Where a command requires a filename it has to be a 4-digit name with the extension omitted.

For example, to play a sound effect called "TEST.WAV" from the C2 directory you could use:

SNDE TEST

THRT

Sets/returns the THReaT, how dangerous an object is to a creature. This attribute is used only for the in-game music system. 255 = high threat; 0 = no threat.

RValue and LValue

RMSC x y [track name]

Room MuSiC. Specify music track associated with the room at this x y co-ordinate.

[] (Empty string) = no change in track

[Silence] = play no track.

Command only

RCLR

Room CleaR music. Resets the music track of all rooms to "no change".

Command only

MUSC property

MUSiC manager property.

Property:

0 = Volume (0 - 255)

1 = Mood (0 - 255)

2 = Threat (0 - 255)

3 = Automatically update music according to creature mood and threat. (0, 1).

RValue and LValue

SNDE filename

Play sound effect if TARG is visible on screen.

Command only

SNDQ filename delay

Play sound effect after a short delay if TARG is visible on screen.

Command only

SNDC filename

Play controlled sound effect if TARG is visible on screen. A controlled sound will follow TARG around as it moves, for the duration of the effect.

Command only

SNDL filename

Start a controlled sound loop if TARG is visible on screen

Command only

PLDS filename

Preload the named sound into the sound cache if TARG is visible or just off screen.

Command only

STPC

Stop any controlled sounds currently playing with this TARG.

Command only

FADE

Fade out any controlled sound currently playing with this TARG.

Command only



Creatures 2 CAOS Language Guide

Introduction

Macro Commands

Reference