How to use PRAY to create an egg file suitable for use in Creatures 3
Creating a file that will
appear in the Norn egg layer is a fairly straightforward process, although if
you want to make a complete new breed you will have a bit of typing to do to
specify all the files needed. Sorry! Maybe you could ask a nice programmer to
create an egg making program?
Using the Norn egg layer
as a means of distributing a genome has many advantages, including:
- The genome will always be available in the egg layer, no need to copy
exported creatures from folder to folder
- You can include an image that will appear on the egg layer, normally the
face of the creature.
- You can give the genome a name which will be displayed in the infobar above
the egg layer.
- Minimum effort on the part of the user, simply place one file in the correct
location and the rest is taken care of.
The process of creating
an agent file for the egg layer is summarised as follows:
- Create the genome
- Create any sprites/attachments you need
- Create a PRAY template
file.
- Place all of these files in one folder and run PRAY Builder
- Place the resulting agent file in the 'My Agents' folder of C3
Creating the PRAY template
text file
This file can be created
with any text editor.
Below is a sample template that contains all the fields necessary for the Norn
Egg Layer to successfully inject an egg with your genome in. Text marked
indicates a value you must supply.
Code
Explanation
"en-GB"
This marks
the language to be used. For nearly all cases the best thing to do is just
leave it as it is :-)
group EGGS
""
Marks this
chunk as being EGGS - which is necessary for the egg layer to identify it.
The field will be displayed in the egg layer infobar.
"Agent
Type" 0
Marks the
file as suitable for injection
"Dependency
Count"
Specifies
how many external dependencies this genome will use. Each sprite file or
attachment file counts as a separate dependency.
"Dependency
" ""
This section
is for declaring the name for each dependency specified above. There
needs to be one of these lines for each dependency. Only needed if
Dependency
Count is not 0.
"Dependency
Category "
This section
is to state where each dependency should reside, with respect to
the Creatures 3 directory structure. There needs to be one of these lines
for each dependency number. The CDN_Categories are detailed in the 'Just PRAY'
section. Only needed if Dependency Count is not 0.
"Genetics
File" ""
Specifies
the genome to be used for this egg. NOTE: Do not include the file extension.
"Egg
Glyph File" ""
Specifies
the name of the file that will be used for the display screen - must include
the extension. This is for the image of the Male displayed. This is
different
from the 'Gallery' entry in the template in that the Glyph entry is used
to check whether the file exists, and the Gallery entry is used to create
the image used on the screen.
"Egg
Glyph File 2" ""
Same as
above, except this is for the image of the Female displayed.
"Egg
Gallery male" ""
This
is used on the display screen, and is the image to use for a particular
gender. Do not include the file extension.
"Egg
Gallery female" ""
inline
FILE "" ""
This command
is essential if you are using files that do not ship with the game. This
command will package up any files you need into the .agent file, and they
will be unpacked on the users system if they don't exist there. Usually
the destination and source names are the same. One of these lines is needed
for each file you require for the object.
If this just looks like
gobblydegook then have a look at an example PRAY here
... it is used to create an egg agent file that contains a new genome (no new
images or body data though). The PRAY template defines 3 new chunks of type
EGGS ... which means that if this was compiled the Egg Layer would detect 3
new entries. NOTE: You will not be able to use this PRAY file unless you create
some new named genomes. It is only intended as an illustration, or as a template
file you can adapt.
A note on the Grendel
and Ettin egg layers
The mechanisms in C3 for
creating Grendel and Ettin use a wildcard mechanism for specifying which genomes
to use when creating a Grendel or an Ettin. The way that this works means that
any genome in the genetics folder could be selected to create a Grendel
if that file begins with the letter 'g', and similarly if there is a genome
file beginning with the letter 'e' then it is in danger of being selected by
the Ettin layer to create an Ettin egg.
The reason for this wildcarding is so that any new versions of Grendel or Ettin
genomes can be added to the genetics folder and have chance of appearing as
eggs, simply because the device for laying these eggs isn't looking for a specifically
named genome. Topic Keywords: agent creatures3 pray tutorials