CDN Article Database(Note to Firefox and Mozilla users: If the entire page does not display, either hard refresh using F5 or maximise and minimise the page. )Creatures 3 General System Information and World-Building(15 Article(s) found)
Overview of what you need to make an agentDescribes the three different types of file you need to make a new agent - images, sounds and scripts. C3/DS Cheat sheetA selection of useful CAOS commands and debug shortcuts for Docking Station and Creatures 3. Distributing COS filesHow to make COS files available for others to use in their worlds, without everything going hideously wrong. Catalogue filesCatalogue files are ways of storing text externally to your script file Images and AttachmentsThis article details the formula used when creating image files and attachments for brained-creatures. Using the Map Editor - Part 1Covering how to create an addon map document, rooms and boundaries. Undocked map file for Docking StationThe original 2er file used to create the Docking Station map. This is only useful for those of you with the Map Editor who overwrote it by mistake. C16 File FormatThe techy lowdown on what a C16 image file consists of. GEN File FormatWhat a Creature genome file consists of. GNO File FormatWhat a genome description and comment file consists of. GIMP plugin sprite editor and Sprite file conversion libsWhere to find a GIMP plugin which lets you edit Creatures sprite and background files, and to the source code for a sprite editing library. Pose gene informationHow the 15 character string for the Pose Genes are derived. Applicable to all versions of Creatures. Using the Map Editor - Part 2Metarooms and their place in a CAOS world: what you need to add to a room to make it usable. Inject CAOS script from external application under LinuxExplains the protocol used for talking to the game engine while it is running. This lets you inject new code to change or monitor agents and the world. Creatures 3 Map EditorThe Map Editor is a highly graphical tool that allows you to create new metarooms or alter existing ones. |
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