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Creatures 3 General System Information and World-Building

(15 Article(s) found)

difficulty easy    hard

Overview of what you need to make an agent
Describes the three different types of file you need to make a new agent - images, sounds and scripts.

C3/DS Cheat sheet
A selection of useful CAOS commands and debug shortcuts for Docking Station and Creatures 3.

Distributing COS files
How to make COS files available for others to use in their worlds, without everything going hideously wrong.

Catalogue files
Catalogue files are ways of storing text externally to your script file

Images and Attachments
This article details the formula used when creating image files and attachments for brained-creatures.

Using the Map Editor - Part 1
Covering how to create an addon map document, rooms and boundaries.

Undocked map file for Docking Station
The original 2er file used to create the Docking Station map. This is only useful for those of you with the Map Editor who overwrote it by mistake.

C16 File Format
The techy lowdown on what a C16 image file consists of.

GEN File Format
What a Creature genome file consists of.

GNO File Format
What a genome description and comment file consists of.

GIMP plugin sprite editor and Sprite file conversion libs
Where to find a GIMP plugin which lets you edit Creatures sprite and background files, and to the source code for a sprite editing library.

Pose gene information
How the 15 character string for the Pose Genes are derived. Applicable to all versions of Creatures.

Using the Map Editor - Part 2
Metarooms and their place in a CAOS world: what you need to add to a room to make it usable.

Inject CAOS script from external application under Linux
Explains the protocol used for talking to the game engine while it is running. This lets you inject new code to change or monitor agents and the world.

Creatures 3 Map Editor
The Map Editor is a highly graphical tool that allows you to create new metarooms or alter existing ones.



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