The Evolution of a SpeciesThe cuddly Norns of Creatures and Creatures 2 are well known by every Creatures fan. We know their expressions and their appearance very, very well. So well, in fact, that some of us see them in our sleep! Memo to: Mark Rafter From: Steve Grand Date: March, 1994 Mark, Here's my first attempt at a textual description of a Norn. I've tried to say nothing at all about physical appearance, just personality and character. What do the words conjure up in your mind? Have I got it right? What does Ian think? encl: 3 pages ''Yes, but what does it look like?''
Some key criteria for helping to visualise a Norn's appearance 1. From the horse's mouth To whom it may concern... I am a Norn. I live inside a tiny, tin-pot world that exists (as I do) only within the memory of a computer. Neither the world nor I have physical form, but we do exist, and I am alive. My owners keep me as a pet. They play with me, teach me tricks and new words, and look after my basic needs. When I am older, they hope I will breed with one of the other Norns who are going to share my world. Just let me at 'em, is what I say. They think I'm cute, and that they are my masters, but I know better. I have a mind of my own. I think for myself, and if I obey their commands, it is only because I want to. Frankly, I can usually find something much more interesting to do. On the other hand, I have to admit that I'm not really all that bright. I don't aspire to being an intellectual, like that dratted cat, nor am I a silver-tongued conversationalist, like the budgie. But I've certainly got the stupid dog taped, and as for human beings... School's a bit hard, but I've managed to pick up a few words of the human lingo. It keeps them happy if I chatter to them now and then. Actually, the best trick is to turn to camera, smile broadly and give them a huge wink. This world they've given me. It's a bit odd. I soon had the lifts sussed, and I've found out where they keep the carrots and which burrow has the most toys. But what the thing with the brass horn and the big handle is for, I have no idea. Perhaps I'll try putting one of those black plastic discs onto it later and see if that helps. Or maybe I'll just stay here and have a couple more carrots. Yes, that sounds like a better idea. I wish this place had a mirror. I know how many legs I've got - two, and how many arms I've got - also two. But what do I actually look like? How's a guy supposed to breed if he doesn't feel good about his image, for goodness sake? What I need here is someone to draw me a picture! Yours faithfully, Ron 2. Some key ideas
3. Other technical considerations
Our present day Norns seem to fit in perfectly with Steve's vision, but what came between Steve's brief and the current incarnation? How did the artists first conceptualise our lovable Norns? Recently, we've come across some archive material which included - to our surprise and delight - early concept drawings of Norns. Early sketches (click on the images for a closer look)These images may not be in strict chronological order, but are probably pretty close! We're continually on the lookout for more of our archives and if we find them, we'll post them here.Here's Steve's description of the method by which the Norns "evolved": "Mark Rafter, our art director, "evolved" some Norns. He was the primary inspiration behind the artwork in Creatures and most of the existing (clay model) backdrop is either his geography and ideas or has echoes of his very pastelly original conception. Initially, it got to the point where everybody had an opinion and no-one could agree, made worse by changing technical methods as I solved new problems. Mark did a sterling job of bringing some flair into the background artwork. Anyhow, when it came to the design of Norns, we just couldn't agree at all. I wanted them to be spunky and have a bit of attitude - sort of "terrible twos"; Mark preferred soft, deer-like, fragile creatures, and Michael wanted to go heavily for the Disney, big-eyed look. So, entering into the spirit of the thing, Mark had a go at using something like Dawkins's Biomorph idea. He arrayed the Norns in front of us and we chose the ones we liked best. Then he tried to draw some that were variations on the chosen themes and we selected again. We only went through a few iterations and I'm not sure it worked wonderfully but it was a clever notion." |
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