Playing the beta has really opened my eyes as to whether I want to order this game. Like many of you, I was a bit skeptical about all the hype surrounding this game but as I played I understood how this is truly the first next-gen shooter game. Upon playing my first game I was amazed by the level the detail and planning that went into the game, and even ran into a few Titanfall Hacks along the way interestingly enough. Titanfall isn’t a radical reinvention of the online FPS, but it innovates and enhances where it counts. The ultra-mobile pilots and heavily-armed titans transform the flow of action, and the interaction between the two scales of battle shows design ingenuity and smarts. If two maps and three game modes feel this good, we can’t wait to play the finished game.Early issues that are not too problematic.
I’d hate to bring up the awful Battlefield 4 support that DICE and EA provided since it’s launch, but I’m going to do it anyways. The support for Battlefield 4 was and still is the worst I’ve ever seen dropped servers, unable to connect, the works, but I have high hopes for Respawn’s ability to address the issues. Titanfall has a standard FPS class system, with Rifleman and Assassin the opening classes in the beta version. These start with different primary weapons – a carbine and a sneaky auto-pistol – and different anti-titan weapons, a rocket launcher and a rapid-fire anti-armour gun. Early on the only issues that I’ve seen is that the servers have had trouble supporting the amount of people who got keys to play the beta. The team has made note of the problem and has worked on getting the slight glitch fix. I had no problems playing the game but many people get errors saying something along the lines of “No Servers Found.” Hopefully these problems will get sorted out quickly and efficiently.
A revival of the classic artificial life franchise, Creatures is a pet game in a fictional world where real biological systems are modeled on your game system. They come complete with their own biochemistry, brains, digital DNA, and an environment in which to live. None of the behaviors you will see in the game has been specifically programmed. The Creatures make their own choices, and learn from their mistakes. You guide them through their lives, helping them through the bad patches and enjoying the good times. When they become adults, your Creatures can mate, and their children have their own unique genetic material (meaning look).
The possibilities are boundless. Everything from their poses to the individual chemical reactions inside their bloodstream are genetically specified. Who knows? A tenth generation creature could possibly be considerably more intelligent than those you start with
Gone home game…
Gone Home is a conceptual simulation game somewhat themed after classic adventure titles where how you interact with space around your characters determines how far you progress in the game. This title is all about exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld. The development team aims to push for true simulation,both in the sense of the physics system but also in allowing the player to open any door or drawer they’d logically be able to and examine what’s inside, down to small details
For players who crave a more corporeal form of interaction, you can also engage in a series of delightful mini-games with players across the globe on Resort Island, headed up by the former Animal Crossing mayor, Tortimer. The island’s perpetual summer is rather relaxing, and provides a great opportunity to stock up on seasonal fruit, beetles, and sharks for the selling. It’s also convenient that you are fully able to enjoy the island and its diversions all by yourself if, for whatever reason, you don’t feel like going online. Finally, StreetPass has been utilized to allow you to view the houses of anyone you pass who has a copy of the game. It’s really cool getting to see everyone’s different decorating styles, as well as being able to purchase the items that catch your eye. In a way, it creates the illusion of a persistent game world for you and your StreetPass friends, which is a nice touch.
While the customization, variety, and multiplayer are certainly the highlights, pretty much everything in New Leaf has been refined to make this as delightful an experience as possible. The simple graphics have been touched up so that fuzzy animals are now actually fuzzy and larger animals tower over the smaller ones. Little things like being able to group fruit together in your inventory so you can carry more, donate multiple fossils at the same time, or tell which flowers you’ve watered thanks to a new sparkling effect go a long way towards making the small chores that pack your day-to-day life easier than ever. These might seem like small details barely worth noting, but anyone who has ever played Animal Crossing will likely agree that, much like in life, it’s all in the details.