Creatures 2 COB Compiler
Make your own COBs with this complier - 319K download.
This compiler has been written to allow you to create your own agent files for
Creatures 2. The agent files (also known as COBs) are simplified
ways of exchanging agents with others whilst ensuring that all the
resources necessary for the agents' correct operation are also transferred.
The agent files provide a method of transferring all agent-related
resources in a single file, including all the sounds and images
used by the agent.
The COB Compiler supports the COS format and will automatically identify your installation, event script and removal chunks and also produces a list of files you need to include in the COB to allow others to use it. It fully supports the COB format allowing multiple agent chunks (more than one object per COB) and the author chunk.
The COB Compiler can also decompile a COB into it's constituent COS, WAV and S16 files for you.
Download the COB compiler
To use this executable:
- Download
the self-extracting archive
- Make sure
that Creatures 2 is not running
- Double click
on the downloaded file to start installation
- The Compiler
and help document will be installed in your tools directory
- The documentation
is in Word format. If you do not have Word, here's a plain text version
- You may also like the CAOS Language guide, (647Kb) and a tutorial on COS creation (17Kb), both available in MS Word format
Topic Keywords: creatures2 tool genetics